[This is preliminary documentation and is subject to change.]
Create a directory on the plugin's file system.
Namespace: Tools.TotalCommanderTAssembly: Tools.TotalCommander (in Tools.TotalCommander.dll) Version: 1.5.3.38916 (1.5.3.38916)
Syntax
| C# |
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[CLSCompliantAttribute(false)] [EditorBrowsableAttribute(EditorBrowsableState.Never)] public int FsMkDir( sbyte* Path ) |
| Visual Basic |
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<CLSCompliantAttribute(False)> _ <EditorBrowsableAttribute(EditorBrowsableState.Never)> _ Public Function FsMkDir ( _ Path As SByte* _ ) As Integer |
| Visual C++ |
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[CLSCompliantAttribute(false)] [EditorBrowsableAttribute(EditorBrowsableState::Never)] public: int FsMkDir( signed char* Path ) |
| F# |
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[<CLSCompliantAttribute(false)>] [<EditorBrowsableAttribute(EditorBrowsableState.Never)>] member FsMkDir : Path:nativeptr<sbyte> -> int |
| JScript |
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Parameters
- Path
- Type: System..::..SByte*
Name of the directory to be created, with full path. The name always starts with a backslash, then the names returned by FsFindFirst(SByte*, _WIN32_FIND_DATAW*)/FsFindNext(Void*, _WIN32_FIND_DATAW*) separated by backslashes.
Return Value
Return TRUE if the directory could be created, FALSE if not.
Remarks
This function is called by Total Commander and is not intended for direct use