[This is preliminary documentation and is subject to change.]
Gets dictionary containing objects referenced by Total Commander by handles
Namespace: Tools.TotalCommanderTAssembly: Tools.TotalCommander (in Tools.TotalCommander.dll) Version: 1.5.3.38916 (1.5.3.38916)
Syntax
| C# |
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[EditorBrowsableAttribute(EditorBrowsableState.Advanced)] protected Dictionary<int, Object> HandleDictionary { get; } |
| Visual Basic |
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<EditorBrowsableAttribute(EditorBrowsableState.Advanced)> _ Protected ReadOnly Property HandleDictionary As Dictionary(Of Integer, Object) Get |
| Visual C++ |
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[EditorBrowsableAttribute(EditorBrowsableState::Advanced)] protected: property Dictionary<int, Object^>^ HandleDictionary { Dictionary<int, Object^>^ get (); } |
| F# |
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[<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>] member HandleDictionary : Dictionary<int, Object> |
| JScript |
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function get HandleDictionary () : Dictionary<int, Object> |
Remarks
Do not add/remove items form this collection directly. Use dedicated Handle* functions instead (they are thread-safe).
In rare occasions, your plugin is not utilized by Total Commander but by another .NET-based application, you cannot rely on objects being passed to FindNext(Object, FindData%)/FindClose(Object) being present in this dictionary and object returned by being added to this dictionary. It's because .NET application doesn't need to rely on integer handles - it can store objects itself.